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noox

Review · Action · PC

noox

Reviewed: 23 Jun 2026

PC

UdonEngineering · 2025

Ludograph rating

B

Good

67 /100

06010030BenefitLow riskB 52 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

52

Risk (RIS)

4

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.47
B3Motor
0.45

Noox offers a compelling blend of problem-solving, strategic thinking, and cooperative gameplay in a unique medieval fantasy setting. Players will develop critical thinking skills by analyzing clues and managing resources, while also enhancing teamwork and communication if played with friends. The game provides a sense of accomplishment through ghost capture and unlocking new abilities.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.06

While generally low-risk, Noox does feature mild horror elements and jump scares from ghost attacks, which might be intense for very young players. The cooperative nature could create minor social obligation, but the game lacks manipulative design mechanics, monetization pressures, or stranger chat.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is noox safe for kids?

Ludograph gives noox a rating of 67/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is noox appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for noox, based on benefits, risks, and content review.

How long should kids play noox?

Our session recommendation for noox is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of noox?

While generally low-risk, Noox does feature mild horror elements and jump scares from ghost attacks, which might be intense for very young players. The cooperative nature could create minor social obligation, but the game lacks manipulative design mechanics, monetization pressures, or stranger chat.