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Not An Average Night

Review · Platformer · PC

Not An Average Night

Reviewed: 14 Jun 2026

PC

sevcak · 2023

Ludograph rating

D

Caution

35 /100

06010030BenefitLow riskB 21 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

21

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.24
B2Social-emotional
0.00
B3Motor
0.45

Not An Average Night offers a low-stakes environment for players to develop cognitive skills such as problem-solving, spatial awareness, and adaptive thinking. The platforming mechanics enhance hand-eye coordination, fine motor skills, and reaction time as players navigate through varied dreamscapes, from peaceful scenes to challenging nightmares.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

Risks are minimal in Not An Average Night. The game contains mild, pixel-art violence and fear elements associated with navigating nightmares, but these are mitigated by the 'waking up' mechanic, which prevents any lasting consequences. There are no monetization pressures, social risks, or manipulative design mechanics present.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Not An Average Night safe for kids?

Ludograph gives Not An Average Night a rating of 35/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Not An Average Night appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Not An Average Night, based on benefits, risks, and content review.

How long should kids play Not An Average Night?

Our session recommendation for Not An Average Night is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Not An Average Night?

Risks are minimal in Not An Average Night. The game contains mild, pixel-art violence and fear elements associated with navigating nightmares, but these are mitigated by the 'waking up' mechanic, which prevents any lasting consequences. There are no monetization pressures, social risks, or manipulative design mechanics present.