LumiKin
Of Guards And Thieves

Review · Action · PC

Of Guards And Thieves

By the LumiKin editors

Reviewed: 23 May 2026

PC

Subvert Games · 2014

LumiScore

56/100

Good

Growth (BDS)

46

Risk (RIS)

28

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.37
B3Motor
0.45

Of Guards And Thieves is a strategic multiplayer game that encourages problem-solving, spatial awareness, and strategic thinking through its asymmetric gameplay. Players will also develop teamwork and communication skills as they coordinate with their teammates to outwit opponents. The game's adaptive challenges ensure that players are constantly engaged and learning new strategies.

Design risks

R1Dopamine pressure
0.33
R2Monetization
0.13
R3Social risk
0.39

The game incorporates some elements of dopamine manipulation, such as variable rewards and an infinite play loop, which could encourage extended play sessions. While not heavily monetized, there are microtransactions that could lead to spending. Competitive toxicity and social comparison are potential risks in a multiplayer environment, and the game features mild violence and language.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–10/mo.
Avg playtime~1 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Of Guards And Thieves safe for kids?

LumiKin gives Of Guards And Thieves a LumiScore of 56/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Of Guards And Thieves appropriate for?

LumiKin's rubric recommends a minimum age of 13+ for Of Guards And Thieves, based on benefits, risks, and content review.

How long should kids play Of Guards And Thieves?

LumiKin's recommended play time for Of Guards And Thieves is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Of Guards And Thieves?

The game incorporates some elements of dopamine manipulation, such as variable rewards and an infinite play loop, which could encourage extended play sessions. While not heavily monetized, there are microtransactions that could lead to spending. Competitive toxicity and social comparison are potential risks in a multiplayer environment, and the game features mild violence and language.