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Old World

Review · Strategy · Linux · macOS · PC

Old World

Reviewed: 01 May 2026

Linux · macOS · PC

Mohawk Games · 2021

Ludograph rating

B

Good

59 /100

Old World is a historical strategy game where kids develop problem solving and strategic thinking through long-term planning and complex decisions.

06010030BenefitLow riskB 42 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.00
B3Motor
0.10

Old World offers a rich, historical grand strategy experience that deeply engages players in problem-solving, strategic thinking, and long-term planning. Its turn-based nature encourages thoughtful decision-making and allows for the development of complex strategies to build a lasting dynasty. The game provides a platform for learning about historical periods and the challenges of empire management.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

The primary 'risks' are minimal, largely stemming from the time commitment inherent in deep strategy games. While it depicts abstract warfare, it lacks the manipulative engagement mechanics, monetization pressures, or social risks found in many modern games. Content risks are very low.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Old World safe for kids?

Ludograph gives Old World a rating of 59/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Old World appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Old World, based on benefits, risks, and content review.

How long should kids play Old World?

Our session recommendation for Old World is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Old World?

The primary 'risks' are minimal, largely stemming from the time commitment inherent in deep strategy games. While it depicts abstract warfare, it lacks the manipulative engagement mechanics, monetization pressures, or social risks found in many modern games. Content risks are very low.