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OlliOlli World

Review · Action · Nintendo Switch · Xbox One · PlayStation 4

OlliOlli World

Reviewed: 18 May 2026

Nintendo Switch · Xbox One · PlayStation 4 · Xbox Series S/X · PlayStation 5 · PC

Roll7 · 2022

Ludograph rating

A

Recommended

73 /100

06010030BenefitLow riskB 59 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

59

Risk (RIS)

6

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.23
B3Motor
0.75

OlliOlli World offers significant cognitive benefits through its challenging action-platformer gameplay, fostering problem-solving, strategic thinking, spatial awareness, and creativity. Players develop strong hand-eye coordination, fine motor skills, and reaction time while mastering over 100 tricks. The game's customizable characters and sandbox mode encourage self-expression and adaptive learning. Socially, it promotes positive interaction through friendly competition in leagues and daring friends to beat scores.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.11

Risks are minimal. The game has no microtransactions, loot boxes, or subscriptions, eliminating monetization pressures. Social risks are low due to the absence of stranger chat and a focus on friendly competition, though some social comparison might occur in leagues. Content is clean with no violence, sexual themes, or problematic language.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is OlliOlli World safe for kids?

Ludograph gives OlliOlli World a rating of 73/100. It scores well on developmental benefits with manageable risks.

How long should kids play OlliOlli World?

Our session recommendation for OlliOlli World is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of OlliOlli World?

Risks are minimal. The game has no microtransactions, loot boxes, or subscriptions, eliminating monetization pressures. Social risks are low due to the absence of stranger chat and a focus on friendly competition, though some social comparison might occur in leagues. Content is clean with no violence, sexual themes, or problematic language.