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Olympic Games Tokyo 2020 – The Official Video Game

Review · Sports · PlayStation 4 · PC · Nintendo Switch

Olympic Games Tokyo 2020 – The Official Video Game

Reviewed: 22 May 2026

PlayStation 4 · PC · Nintendo Switch · Xbox One

SEGA · 2021

Ludograph rating

B

Good

62 /100

06010030BenefitLow riskB 48 · R 13
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

13

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.37
B3Motor
0.75

Olympic Games Tokyo 2020 offers a fun and accessible way to engage in various sports, promoting hand-eye coordination, fine motor skills, and reaction time. The ability to create and customize an athlete fosters creativity and a sense of ownership. Playing with friends and family encourages positive social interaction and communication, making it a good party game experience. Global leaderboards provide a competitive element that can drive skill improvement and adaptive challenge.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.17

The game presents very low risks. There are no monetization pressures, compulsion-loop design mechanics, or stranger chat features. The primary social risk comes from competitive toxicity and social comparison inherent in leaderboards, which is mild. Content risks are minimal, consistent with an E10+ rating.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Olympic Games Tokyo 2020 – The Official Video Game safe for kids?

Ludograph gives Olympic Games Tokyo 2020 – The Official Video Game a rating of 62/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Olympic Games Tokyo 2020 – The Official Video Game appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Olympic Games Tokyo 2020 – The Official Video Game, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Olympic Games Tokyo 2020 – The Official Video Game?

Our session recommendation for Olympic Games Tokyo 2020 – The Official Video Game is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Olympic Games Tokyo 2020 – The Official Video Game?

The game presents very low risks. There are no monetization pressures, compulsion-loop design mechanics, or stranger chat features. The primary social risk comes from competitive toxicity and social comparison inherent in leaderboards, which is mild. Content risks are minimal, consistent with an E10+ rating.