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On The Wind

Review · Action · iOS

On The Wind

Reviewed: 26 May 2026

iOS

Don't Step On The Cracks · 2012

Ludograph rating

D

Caution

44 /100

06010030BenefitLow riskB 29 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

5

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.00
B3Motor
0.45

On The Wind offers a relaxing and engaging experience that can foster spatial awareness, problem-solving skills, and adaptive thinking. Its intuitive controls make it accessible, and the procedurally generated world ensures a fresh experience each time. The game's beautiful aesthetic and soothing sounds contribute to a calm environment, while challenging achievements and leaderboards provide optional competitive elements.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

While 'On The Wind' is largely free of significant risks, some minor concerns include the potential for variable reward schedules and infinite play loops to encourage extended engagement. However, these are tempered by the game's overall relaxing nature and the absence of monetization pressures.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: ~$2/mo.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is On The Wind safe for kids?

Ludograph gives On The Wind a rating of 44/100. There are notable risks worth knowing before letting kids play.

How long should kids play On The Wind?

Our session recommendation for On The Wind is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of On The Wind?

While 'On The Wind' is largely free of significant risks, some minor concerns include the potential for variable reward schedules and infinite play loops to encourage extended engagement. However, these are tempered by the game's overall relaxing nature and the absence of monetization pressures.