Review · Strategy · PC
Order of War
By the LumiKin editors
Reviewed: 01 May 2026
PC
Wargaming.net · 2009
LumiScore
58/100
Good
Order of War is a strategy game that develops problem solving and strategic thinking through complex tactical decisions, best suited for older kids due to mature combat themes.
Growth (BDS)
41
Risk (RIS)
1
Daily limit
120min
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.60 | |
| B2 | Social-emotional | 0.07 | |
| B3 | Motor | 0.45 | |
Order of War is a real-time strategy game that challenges players with complex tactical decisions, requiring strong problem-solving, strategic thinking, and memory to manage large-scale battles. Players must adapt to changing combat scenarios and learn to effectively deploy diverse units. The game also offers opportunities for reading and language comprehension through historical context and mission briefings.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The primary risks associated with Order of War stem from its focus on World War II combat, which inherently involves a high level of violence. While not graphically explicit, the game depicts warfare, destruction, and casualties. The game's competitive nature, even in single-player against AI, could foster a degree of competitive toxicity, though it lacks direct player-versus-player social risks.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.