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OverField

Review · Action · PC

OverField

Reviewed: 07 Jun 2026

PC

INUTAN · 2025

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 57 · R 37
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

57

Risk (RIS)

37

Daily limit

60min

Age guidance

7+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.60
B3Motor
0.45

OverField offers a whimsical and engaging 3D world where players can embark on adventures, solve mysteries, and build strong relationships with their exploration squad. The game strongly encourages creativity through extensive character and home customization, and fosters positive social interactions through various community events. It provides opportunities for problem-solving, strategic thinking, and spatial awareness within its charming combat and exploration mechanics.

Design risks

R1Compulsion-loop pressure
0.33
R2Monetization
0.46
R3Social risk
0.33

While promoting positive social engagement, OverField's reliance on microtransactions and social customization could lead to monetization pressure, particularly given its child-friendly aesthetic. The social events and customization options may also foster social comparison among players. The game includes mild combat and exploration elements that could involve some variable rewards, potentially encouraging extended play sessions.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $5 – $50/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children; virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is OverField safe for kids?

Ludograph gives OverField a rating of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is OverField appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for OverField, based on benefits, risks, and content review.

How long should kids play OverField?

Our session recommendation for OverField is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of OverField?

While promoting positive social engagement, OverField's reliance on microtransactions and social customization could lead to monetization pressure, particularly given its child-friendly aesthetic. The social events and customization options may also foster social comparison among players. The game includes mild combat and exploration elements that could involve some variable rewards, potentially e