
Review · Action · macOS · PC · PlayStation 3
PAIN
By the LumiKin editors
Reviewed: 01 Jun 2026
macOS · PC · PlayStation 3
Sony Interactive Entertainment · 2007
LumiScore
68/100
Good
Growth (BDS)
52
Risk (RIS)
0
Daily limit
120min
Age guidance
T
Developmental benefits
| B1 | Cognitive | 0.72 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.65 | |
PAIN is a challenging and rewarding game that fosters strong cognitive skills such as problem-solving, spatial awareness, strategic thinking, critical thinking, and learning transfer. Its precision-based gameplay also significantly develops hand-eye coordination and fine motor skills. Players will learn resilience and emotional regulation as they overcome frustrating obstacles.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risk in PAIN is the potential for frustration due to its high difficulty. While not manipulative, the game's design can lead to repeated failures, which might be discouraging for some players. There are no significant social, monetization, or content risks.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.