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Per Aspera

Review · Strategy · PC

Per Aspera

Reviewed: 20 May 2026

PC

Tlön Industries · 2020

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 54 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

54

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.40
B3Motor
0.10

Per Aspera is a deep and engaging planetary simulation game that strongly promotes cognitive development. Players will hone their problem-solving, strategic thinking, and spatial awareness as they manage resources, build infrastructure, and terraform Mars. The game integrates real-life scientific and engineering principles, offering a unique opportunity for learning transfer and critical thinking. Its narrative also encourages ethical reasoning as players make choices that impact their mission and relationships with their AI crew.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

Per Aspera presents very low risks across all categories. It is a single-player experience with no microtransactions, loot boxes, or social pressures. Compulsion-loop design mechanics are absent, and content risks are minimal, focusing on a compelling science fiction narrative rather than violence or explicit themes. The game is designed for players to progress at their own pace, with natural stopping points.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Per Aspera safe for kids?

Ludograph gives Per Aspera a rating of 69/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Per Aspera appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Per Aspera, based on benefits, risks, and content review.

How long should kids play Per Aspera?

Our session recommendation for Per Aspera is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Per Aspera?

Per Aspera presents very low risks across all categories. It is a single-player experience with no microtransactions, loot boxes, or social pressures. Compulsion-loop design mechanics are absent, and content risks are minimal, focusing on a compelling science fiction narrative rather than violence or explicit themes. The game is designed for players to progress at their own pace, with natural stop