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Pilgrims

Review · Adventure · iOS · PC · macOS

Pilgrims

Reviewed: 20 Apr 2026

iOS · PC · macOS · Linux

Amanita Design · 2019

Ludograph rating

B

Good

64 /100

Pilgrims is an imaginative adventure game that fosters creative problem-solving and critical thinking through its unique interactions.

06010030BenefitLow riskB 51 · R 13
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

13

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.53
B3Motor
0.25

Pilgrims is a wonderfully imaginative adventure that puts creative problem-solving at the heart of every interaction. Children are consistently rewarded for experimentation — the same puzzle can be solved in multiple ways, building divergent thinking, lateral reasoning, and a healthy tolerance for trial-and-error. The warm, humorous tone and cast of charming characters foster empathy and positive social attitudes, while the hand-crafted art and music make it a genuinely enriching aesthetic experience. Achievements reward curiosity rather than grinding, and there is no single 'correct' path, encouraging children to think for themselves.

Design risks

R1Compulsion-loop pressure
0.27
R2Monetization
0.00
R3Social risk
0.06

The 45-achievement structure introduces mild variable-reward pull, as children may be tempted to keep hunting for undiscovered outcomes. This is relatively benign compared to typical mobile games — there are no monetization mechanics, no streaks, no notifications, and no stranger interaction. A very mild substance reference (alcohol-adjacent tavern imagery typical of fairy-tale settings) is worth noting for younger players. The achievement collection loop could extend sessions beyond what a parent intends, though the game never punishes stopping.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.33
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Pilgrims safe for kids?

Ludograph gives Pilgrims a rating of 64/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Pilgrims?

Our session recommendation for Pilgrims is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Pilgrims?

The 45-achievement structure introduces mild variable-reward pull, as children may be tempted to keep hunting for undiscovered outcomes. This is relatively benign compared to typical mobile games — there are no monetization mechanics, no streaks, no notifications, and no stranger interaction. A very mild substance reference (alcohol-adjacent tavern imagery typical of fairy-tale settings) is worth