Compare this game
Plasma

Review · Simulation · PC

Plasma

Reviewed: 17 May 2026

PC

Dry Licorice

Ludograph rating

A

Recommended

70 /100

06010030BenefitLow riskB 59 · R 13
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

59

Risk (RIS)

13

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.40
B3Motor
0.35

Plasma is an exceptional creative engineering playground that fosters problem-solving, spatial awareness, and creativity. Players can design and build complex devices, learning programming logic and system design in a highly engaging environment. The ability to share creations and learn from a community promotes positive social interaction and knowledge transfer.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.28

While Plasma offers immense creative freedom, the open-ended nature means it lacks natural stopping points, which could lead to extended play sessions. The community sharing aspect, while generally positive, introduces a minimal risk of exposure to user-generated content that may not align with parental preferences, though direct stranger chat is not present.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Plasma safe for kids?

Ludograph gives Plasma a rating of 70/100. It scores well on developmental benefits with manageable risks.

How long should kids play Plasma?

Our session recommendation for Plasma is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Plasma?

While Plasma offers immense creative freedom, the open-ended nature means it lacks natural stopping points, which could lead to extended play sessions. The community sharing aspect, while generally positive, introduces a minimal risk of exposure to user-generated content that may not align with parental preferences, though direct stranger chat is not present.