Compare this game
POISON_GIRL

Review · Platformer · PC

POISON_GIRL

Reviewed: 17 Jun 2026

PC

waterlaw · 2023

Ludograph rating

C

Mixed

46 /100

06010030BenefitLow riskB 30 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

30

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.00
B3Motor
0.65

POISON_GIRL, as a platformer, offers engaging challenges that enhance spatial awareness, hand-eye coordination, and reaction time. Players will develop problem-solving skills as they navigate intricate levels and overcome obstacles.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Given the limited information, POISON_GIRL appears to have minimal risks associated with compulsion-loop design, monetization, or social interaction, primarily due to its likely single-player nature and lack of microtransactions. Content risks are also expected to be low, though the title 'Poison' might suggest mild thematic elements.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is POISON_GIRL safe for kids?

Ludograph gives POISON_GIRL a rating of 46/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is POISON_GIRL appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for POISON_GIRL, based on benefits, risks, and content review.

How long should kids play POISON_GIRL?

Our session recommendation for POISON_GIRL is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of POISON_GIRL?

Given the limited information, POISON_GIRL appears to have minimal risks associated with compulsion-loop design, monetization, or social interaction, primarily due to its likely single-player nature and lack of microtransactions. Content risks are also expected to be low, though the title 'Poison' might suggest mild thematic elements.