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Project: Another Use — Graftage

Review · Adventure · PC

Project: Another Use — Graftage

Reviewed: 23 Jun 2026

PC

Vagus Truman · 2025

Ludograph rating

A

Recommended

77 /100

06010030BenefitLow riskB 63 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

63

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.92
B2Social-emotional
0.33
B3Motor
0.35

Project: Another Use - Graftage offers significant cognitive benefits, particularly in problem-solving, strategic and critical thinking, and understanding systems. Players will engage in complex puzzles, requiring careful planning, memory, and the ability to learn and transfer new hacking skills. The game also encourages reading and language comprehension through in-game notes and messages, and fosters creativity in using hacked machines. While primarily a solo experience, it promotes positive social themes through helping others and ethical reasoning regarding corporate trust and 'jailbreaking' a device.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks across all categories. There are no compulsion-loop design mechanics, monetization pressures, or significant social risks. Content risks are minimal, with only a slight element of tension from the 'bug' infecting the building. The game does not feature any explicit violence, sexual content, strong language, or substance references.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Project: Another Use — Graftage safe for kids?

Ludograph gives Project: Another Use — Graftage a rating of 77/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Project: Another Use — Graftage appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Project: Another Use — Graftage, based on benefits, risks, and content review.

How long should kids play Project: Another Use — Graftage?

Our session recommendation for Project: Another Use — Graftage is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Project: Another Use — Graftage?

This game presents very low risks across all categories. There are no compulsion-loop design mechanics, monetization pressures, or significant social risks. Content risks are minimal, with only a slight element of tension from the 'bug' infecting the building. The game does not feature any explicit violence, sexual content, strong language, or substance references.