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Project CARS 2

Review · Simulation · PlayStation 4 · Xbox One · PC

Project CARS 2

Reviewed: 01 May 2026

PlayStation 4 · Xbox One · PC

Slightly Mad Studios · 2017

Ludograph rating

B

Good

62 /100

Project CARS 2 is a realistic racing simulator that promotes spatial awareness and hand-eye coordination, but has microtransactions.

06010030BenefitLow riskB 48 · R 14
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

14

Daily limit

120min

Age guidance

6+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.17
B3Motor
0.65

Project CARS 2 offers a realistic and challenging racing simulation experience, promoting spatial awareness, reaction time, and strategic thinking. Players can learn about different car models and racing tracks, improving their critical thinking and problem-solving skills through adaptive challenges presented by dynamic weather and track conditions.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.13
R3Social risk
0.11

The game includes microtransactions, which could encourage spending. While there is a competitive aspect, direct social risks are low due to the lack of stranger chat.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $10/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Project CARS 2 safe for kids?

Ludograph gives Project CARS 2 a rating of 62/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Project CARS 2?

Our session recommendation for Project CARS 2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Project CARS 2?

The game includes microtransactions, which could encourage spending. While there is a competitive aspect, direct social risks are low due to the lack of stranger chat.