
Review · Action · PC
Project Fireball
Reviewed: 21 Jun 2026
PC
Gameloft · 2024
Ludograph rating
Growth (BDS)
47
Risk (RIS)
32
Daily limit
60min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.48 | |
| B2 | Social-emotional | 0.47 | |
| B3 | Motor | 0.45 | |
Project Fireball offers engaging 2v2 real-time battles that promote teamwork, strategic thinking, and quick reflexes. Players can enjoy adapting to challenges and expressing creativity through hero abilities in a competitive arena.
Design risks
| R1 | Compulsion-loop pressure | 0.23 | |
| R2 | Monetization | 0.33 | |
| R3 | Social risk | 0.44 | |
The game's competitive nature and microtransactions could lead to social comparison and potential pay-to-win dynamics. While promoting teamwork, the intense competitive environment may also foster toxicity.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.