LumiKin
Project Highrise

Review · Strategy · PlayStation 4 · iOS · PC

Project Highrise

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 4 · iOS · PC · Android · macOS

Kalypso Media · 2016

LumiScore

59/100

Good

Project Highrise is a simulation game that builds strategic thinking and spatial awareness through designing and managing skyscrapers.

Growth (BDS)

48

Risk (RIS)

24

Daily limit

90min

Age guidance

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.13
B3Motor
0.10

Project Highrise offers a deep and engaging simulation experience that significantly develops strategic thinking, problem-solving, and spatial reasoning skills. Players must meticulously plan and manage complex systems, balancing finances with the diverse needs of their tenants. The game fosters creativity in design and provides ample opportunities for learning and adapting to new challenges.

Design risks

R1Dopamine pressure
0.50
R2Monetization
0.04
R3Social risk
0.00

While largely benign, the open-ended nature of Project Highrise, particularly in sandbox mode, could lead to extended play sessions. Players may also encounter mild ethical dilemmas when prioritizing profit over tenant satisfaction, though these are typically abstract and system-based rather than emotionally charged.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~5 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Project Highrise safe for kids?

LumiKin gives Project Highrise a LumiScore of 59/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Project Highrise?

LumiKin's recommended play time for Project Highrise is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Project Highrise?

While largely benign, the open-ended nature of Project Highrise, particularly in sandbox mode, could lead to extended play sessions. Players may also encounter mild ethical dilemmas when prioritizing profit over tenant satisfaction, though these are typically abstract and system-based rather than emotionally charged.