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Project Highrise

Review · Strategy · PlayStation 4 · iOS · PC

Project Highrise

Reviewed: 22 Apr 2026

PlayStation 4 · iOS · PC · Android · macOS

Kalypso Media · 2016

Ludograph rating

B

Good

59 /100

Project Highrise is a simulation game that builds strategic thinking and spatial awareness through designing and managing skyscrapers.

06010030BenefitLow riskB 48 · R 24
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

24

Daily limit

90min

Age guidance

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.13
B3Motor
0.10

Project Highrise offers a deep and engaging simulation experience that significantly develops strategic thinking, problem-solving, and spatial reasoning skills. Players must meticulously plan and manage complex systems, balancing finances with the diverse needs of their tenants. The game fosters creativity in design and provides ample opportunities for learning and adapting to new challenges.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.04
R3Social risk
0.00

While largely benign, the open-ended nature of Project Highrise, particularly in sandbox mode, could lead to extended play sessions. Players may also encounter mild ethical dilemmas when prioritizing profit over tenant satisfaction, though these are typically abstract and system-based rather than emotionally charged.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Project Highrise safe for kids?

Ludograph gives Project Highrise a rating of 59/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Project Highrise?

Our session recommendation for Project Highrise is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Project Highrise?

While largely benign, the open-ended nature of Project Highrise, particularly in sandbox mode, could lead to extended play sessions. Players may also encounter mild ethical dilemmas when prioritizing profit over tenant satisfaction, though these are typically abstract and system-based rather than emotionally charged.