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Project Warlock

Review · Action · PlayStation 4 · PC · Xbox One

Project Warlock

Reviewed: 23 May 2026

PlayStation 4 · PC · Xbox One · Nintendo Switch

Buckshot Software · 2018

Ludograph rating

C

Mixed

45 /100

06010030BenefitLow riskB 29 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.00
B3Motor
0.35

Project Warlock offers significant cognitive benefits through its level exploration, requiring players to solve environmental puzzles, navigate complex spaces, and strategize against diverse enemies. The fast-paced combat also hones hand-eye coordination and reaction time. Players can develop their character and adapt their skills to overcome increasing challenges.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risk associated with Project Warlock is its high level of violence, featuring explicit depictions of gore and combat against demonic entities. There are no significant social, emotional, or manipulative monetization risks as it is a single-player experience with no microtransactions or predatory design mechanics.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Project Warlock safe for kids?

Ludograph gives Project Warlock a rating of 45/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Project Warlock appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Project Warlock, based on benefits, risks, and content review.

How long should kids play Project Warlock?

We don't publish a daily session budget for Project Warlock: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Project Warlock?

The primary risk associated with Project Warlock is its high level of violence, featuring explicit depictions of gore and combat against demonic entities. There are no significant social, emotional, or manipulative monetization risks as it is a single-player experience with no microtransactions or predatory design mechanics.