LumiKin
Project Warlock

Review · Action · PlayStation 4 · PC · Xbox One

Project Warlock

By the LumiKin editors

Reviewed: 23 May 2026

PlayStation 4 · PC · Xbox One · Nintendo Switch

Buckshot Software · 2018

LumiScore

45/100

Caution

Growth (BDS)

29

Risk (RIS)

0

Daily limit

120min

Age guidance

M

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.00
B3Motor
0.35

Project Warlock offers significant cognitive benefits through its level exploration, requiring players to solve environmental puzzles, navigate complex spaces, and strategize against diverse enemies. The fast-paced combat also hones hand-eye coordination and reaction time. Players can develop their character and adapt their skills to overcome increasing challenges.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risk associated with Project Warlock is its high level of violence, featuring explicit depictions of gore and combat against demonic entities. There are no significant social, emotional, or manipulative monetization risks as it is a single-player experience with no microtransactions or predatory design mechanics.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~2 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Project Warlock safe for kids?

LumiKin gives Project Warlock a LumiScore of 45/100. There are notable risks worth knowing before letting kids play.

How long should kids play Project Warlock?

LumiKin's recommended play time for Project Warlock is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Project Warlock?

The primary risk associated with Project Warlock is its high level of violence, featuring explicit depictions of gore and combat against demonic entities. There are no significant social, emotional, or manipulative monetization risks as it is a single-player experience with no microtransactions or predatory design mechanics.