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Puck

Review · Simulation · PC

Puck

Reviewed: 21 Jun 2026

PC

Nils Asejevs · 2025

Ludograph rating

B

Good

61 /100

06010030BenefitLow riskB 62 · R 41
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

62

Risk (RIS)

41

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.50
B3Motor
0.75

Puck offers a fast-paced, physics-based hockey experience that significantly develops cognitive skills such as spatial awareness, strategic thinking, and reaction time. Its team-based competitive nature fosters teamwork and emotional regulation, while the free-to-play model makes it accessible.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.29
R3Social risk
0.50

While 'Puck' is free-to-play, its reliance on cosmetic microtransactions and competitive ranking systems introduces moderate risks of compulsion-loop design and social comparison. The lack of stranger chat mitigates some social risks, but the competitive environment could still lead to toxicity and pressure related to identity and self-worth.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Puck safe for kids?

Ludograph gives Puck a rating of 61/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Puck appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Puck, based on benefits, risks, and content review.

How long should kids play Puck?

Our session recommendation for Puck is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Puck?

While 'Puck' is free-to-play, its reliance on cosmetic microtransactions and competitive ranking systems introduces moderate risks of compulsion-loop design and social comparison. The lack of stranger chat mitigates some social risks, but the competitive environment could still lead to toxicity and pressure related to identity and self-worth.