Compare this game
Push and Plunder

Review · Casual · PC

Push and Plunder

Reviewed: 30 Jun 2026

PC

JK's Gamedev · 2025

Ludograph rating

B

Good

64 /100

06010030BenefitLow riskB 47 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.00
B3Motor
0.35

Push and Plunder is a puzzle game that strongly promotes cognitive development. Its core mechanics revolve around problem-solving, spatial awareness, strategic thinking, and critical thinking, as players navigate complex labyrinths and utilize magic potions. The inclusion of a level editor further enhances creativity and learning transfer, allowing players to apply their understanding to design their own challenges.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents extremely low risks across all categories. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks. Content risks are minimal, limited to cartoonish fire elements that are unlikely to cause distress.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Push and Plunder safe for kids?

Ludograph gives Push and Plunder a rating of 64/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Push and Plunder appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Push and Plunder, based on benefits, risks, and content review.

How long should kids play Push and Plunder?

Our session recommendation for Push and Plunder is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Push and Plunder?

This game presents extremely low risks across all categories. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks. Content risks are minimal, limited to cartoonish fire elements that are unlikely to cause distress.