
Review · Adventure · Atari ST · SNES · Commodore / Amiga
Pushover
By the LumiKin editors
Reviewed: 16 May 2026
Atari ST · SNES · Commodore / Amiga · macOS · Linux · PC
Ocean Software · 1991
LumiScore
54/100
Good
Growth (BDS)
37
Risk (RIS)
2
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.66 | |
| B2 | Social-emotional | 0.00 | |
| B3 | Motor | 0.20 | |
Pushover is a classic puzzle game that strongly emphasizes problem-solving, strategic thinking, and spatial awareness. Players must carefully plan their moves to topple dominoes in the correct sequence, fostering critical thinking and learning transfer as they encounter new domino types and level layouts. The game's adaptive challenge keeps players engaged, offering increasingly complex puzzles.
Design risks
| R1 | Dopamine pressure | 0.03 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risk in Pushover is the potential for frustration due to challenging puzzles and the 'You Failed, You Died' message, which might be demotivating for some players. There are no significant social, monetization, or content risks.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.