LumiKin
Pushover

Review · Adventure · Atari ST · SNES · Commodore / Amiga

Pushover

By the LumiKin editors

Reviewed: 16 May 2026

Atari ST · SNES · Commodore / Amiga · macOS · Linux · PC

Ocean Software · 1991

LumiScore

54/100

Good

Growth (BDS)

37

Risk (RIS)

2

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.00
B3Motor
0.20

Pushover is a classic puzzle game that strongly emphasizes problem-solving, strategic thinking, and spatial awareness. Players must carefully plan their moves to topple dominoes in the correct sequence, fostering critical thinking and learning transfer as they encounter new domino types and level layouts. The game's adaptive challenge keeps players engaged, offering increasingly complex puzzles.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Pushover is the potential for frustration due to challenging puzzles and the 'You Failed, You Died' message, which might be demotivating for some players. There are no significant social, monetization, or content risks.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~1 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Pushover safe for kids?

LumiKin gives Pushover a LumiScore of 54/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Pushover?

LumiKin's recommended play time for Pushover is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Pushover?

The primary risk in Pushover is the potential for frustration due to challenging puzzles and the 'You Failed, You Died' message, which might be demotivating for some players. There are no significant social, monetization, or content risks.