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Pushover

Review · Adventure · Atari ST · SNES · Commodore / Amiga

Pushover

Reviewed: 16 May 2026

Atari ST · SNES · Commodore / Amiga · macOS · Linux · PC

Ocean Software · 1991

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 37 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

37

Risk (RIS)

2

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.00
B3Motor
0.20

Pushover is a classic puzzle game that strongly emphasizes problem-solving, strategic thinking, and spatial awareness. Players must carefully plan their moves to topple dominoes in the correct sequence, fostering critical thinking and learning transfer as they encounter new domino types and level layouts. The game's adaptive challenge keeps players engaged, offering increasingly complex puzzles.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Pushover is the potential for frustration due to challenging puzzles and the 'You Failed, You Died' message, which might be demotivating for some players. There are no significant social, monetization, or content risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Pushover safe for kids?

Ludograph gives Pushover a rating of 54/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Pushover?

Our session recommendation for Pushover is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Pushover?

The primary risk in Pushover is the potential for frustration due to challenging puzzles and the 'You Failed, You Died' message, which might be demotivating for some players. There are no significant social, monetization, or content risks.