
Review · Card · iOS
Puzzle Kind
Reviewed: 14 May 2026
iOS
mohsen majidirad · 2016
Ludograph rating
Growth (BDS)
37
Risk (RIS)
12
Daily limit
120min
Age guidance
10+
Developmental benefits
| B1 | Cognitive | 0.54 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.45 | |
Puzzle Kind offers engaging cognitive challenges, particularly in problem-solving, spatial awareness, and memory. Its endless puzzle format provides continuous mental stimulation, and the focus on speed can enhance reaction time and hand-eye coordination.
Design risks
| R1 | Compulsion-loop pressure | 0.17 | |
| R2 | Monetization | 0.04 | |
| R3 | Social risk | 0.11 | |
The endless nature of Puzzle Kind, combined with a focus on achieving the 'best score,' could lead to extended play sessions and potential social comparison. While free from direct monetization, its design could encourage prolonged engagement without clear stopping points.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.