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Quake II

Review · Action · Xbox 360 · Linux · Commodore / Amiga

Quake II

Reviewed: 15 May 2026

Xbox 360 · Linux · Commodore / Amiga · PC · PlayStation · Classic Macintosh · Nintendo 64

id Software · 1997

Ludograph rating

A

Recommended

70 /100

06010030BenefitLow riskB 56 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

56

Risk (RIS)

6

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.13
B3Motor
0.75

Quake II is a classic first-person shooter that offers intense action and challenges players' cognitive and motor skills. It features engaging combat, exploration of complex levels, and strategic resource management. The multiplayer modes provide opportunities for competitive play and cooperative experiences, fostering hand-eye coordination, reaction time, and problem-solving.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.11

As an M-rated first-person shooter, Quake II contains significant violence and some strong language. While it lacks modern manipulative monetization or compulsion-loop mechanics, its competitive multiplayer could expose players to social comparison and competitive toxicity. The game's narrative is a straightforward alien invasion story with limited character diversity.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.67
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Quake II safe for kids?

Ludograph gives Quake II a rating of 70/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Quake II appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Quake II, based on benefits, risks, and content review.

How long should kids play Quake II?

We don't publish a daily session budget for Quake II: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Quake II?

As an M-rated first-person shooter, Quake II contains significant violence and some strong language. While it lacks modern manipulative monetization or compulsion-loop mechanics, its competitive multiplayer could expose players to social comparison and competitive toxicity. The game's narrative is a straightforward alien invasion story with limited character diversity.