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QuestRun

Review · Adventure · Android · iOS · PC

QuestRun

Reviewed: 17 May 2026

Android · iOS · PC · macOS

Phoenix Online Studios · 2014

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 43 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.00
B3Motor
0.35

QuestRun offers a challenging and deep tactical RPG experience that fosters problem-solving, strategic thinking, and adaptive learning through its rogue-like mechanics. Players are encouraged to experiment with new strategies and heroes, enhancing critical thinking and learning transfer.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, with no monetization pressures, social risks, or significant compulsion-loop design. Content risks are also very low, consistent with an E-rated game.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is QuestRun safe for kids?

Ludograph gives QuestRun a rating of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is QuestRun appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for QuestRun, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play QuestRun?

Our session recommendation for QuestRun is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of QuestRun?

The game presents minimal risks, with no monetization pressures, social risks, or significant compulsion-loop design. Content risks are also very low, consistent with an E-rated game.