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Rat On A Skateboard

Review · Action · iOS

Rat On A Skateboard

Reviewed: 13 May 2026

iOS

Donut Games · 2010

Ludograph rating

D

Caution

42 /100

Rat On A Skateboard is an arcade game that develops hand-eye coordination and spatial awareness through dynamic environments.

06010030BenefitLow riskB 29 · R 27
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

27

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.00
B3Motor
0.65

Rat On A Skateboard offers significant benefits in developing motor skills, particularly hand-eye coordination and reaction time, which are crucial for navigating the game's dynamic environments. The 80 handcrafted tracks and randomly generated endless mode provide ample opportunities for problem-solving, strategic thinking, and adaptive challenge as players strive to master stunts and achieve high scores. The 3-star ranking system encourages persistence and skill development, fostering a sense of accomplishment.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.00
R3Social risk
0.11

While 'Rat On A Skateboard' is generally low-risk, the inclusion of Game Center leaderboards could potentially introduce mild competitive toxicity and social comparison among players. The 'endless game play' and variable reward mechanics (like power-ups and high scores) might encourage extended play sessions, though the game lacks more manipulative dopamine design elements like loss aversion or FOMO events.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Rat On A Skateboard safe for kids?

Ludograph gives Rat On A Skateboard a rating of 42/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Rat On A Skateboard appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Rat On A Skateboard, based on benefits, risks, and content review.

How long should kids play Rat On A Skateboard?

Our session recommendation for Rat On A Skateboard is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Rat On A Skateboard?

While 'Rat On A Skateboard' is generally low-risk, the inclusion of Game Center leaderboards could potentially introduce mild competitive toxicity and social comparison among players. The 'endless game play' and variable reward mechanics (like power-ups and high scores) might encourage extended play sessions, though the game lacks more manipulative dopamine design elements like loss aversion or FO