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Ratchet and Clank: A Crack in Time

Review · Action · PlayStation 3

Ratchet and Clank: A Crack in Time

Reviewed: 30 Apr 2026

PlayStation 3

Sony Interactive Entertainment · 2009

Ludograph rating

A

Recommended

71 /100

Ratchet and Clank: A Crack in Time is an action-adventure game that develops problem solving, spatial awareness, and hand-eye coordination through its engaging narrative.

06010030BenefitLow riskB 55 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

55

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.20
B3Motor
0.60

Ratchet & Clank: A Crack in Time offers a rich narrative experience focused on problem-solving, spatial awareness, and strategic thinking through its action-adventure gameplay. Players engage with new gadgets, time manipulation mechanics, and exploration across various planets, fostering learning transfer and adaptive challenge. The compelling story of friendship and destiny provides emotional engagement and ethical themes.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. Content is rated E10+ with mild cartoon violence. There are no monetization pressures, compulsion-loop design mechanics, or social risks like competitive toxicity or stranger chat, as it is a single-player experience.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Ratchet and Clank: A Crack in Time safe for kids?

Ludograph gives Ratchet and Clank: A Crack in Time a rating of 71/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Ratchet and Clank: A Crack in Time appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Ratchet and Clank: A Crack in Time, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Ratchet and Clank: A Crack in Time?

Our session recommendation for Ratchet and Clank: A Crack in Time is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Ratchet and Clank: A Crack in Time?

This game presents minimal risks. Content is rated E10+ with mild cartoon violence. There are no monetization pressures, compulsion-loop design mechanics, or social risks like competitive toxicity or stranger chat, as it is a single-player experience.