LumiKin
Ratchet & Clank

Review · Action · PlayStation 4

Ratchet & Clank

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 4

Insomniac Games · 2016

LumiScore

51/100

Good

Ratchet & Clank is an action-adventure game that builds problem-solving, spatial awareness, and strategic thinking through varied combat and puzzles.

Growth (BDS)

36

Risk (RIS)

15

Daily limit

120min

Age guidance

9+

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.17
B3Motor
0.45

Ratchet & Clank offers engaging gameplay that encourages problem-solving, strategic thinking, and hand-eye coordination through its diverse combat and puzzle elements. The humor and creative weapon designs foster creativity and keep the experience fresh. The narrative, while lighthearted, involves themes of heroism and adventure.

Design risks

R1Dopamine pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game contains mild fantasy violence, though often presented comically or with non-realistic effects. There are minimal risks associated with dopamine manipulation or monetization, as the game has no microtransactions, loot boxes, battle passes, or subscriptions. Social risks are also very low due to the single-player nature of the game and lack of online interaction with strangers.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~18 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Ratchet & Clank safe for kids?

LumiKin gives Ratchet & Clank a LumiScore of 51/100, recommended for ages 9 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Ratchet & Clank appropriate for?

LumiKin's rubric recommends a minimum age of 9+ for Ratchet & Clank (E10+), based on benefits, risks, and content review.

How long should kids play Ratchet & Clank?

LumiKin's recommended play time for Ratchet & Clank is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Ratchet & Clank?

The game contains mild fantasy violence, though often presented comically or with non-realistic effects. There are minimal risks associated with dopamine manipulation or monetization, as the game has no microtransactions, loot boxes, battle passes, or subscriptions. Social risks are also very low due to the single-player nature of the game and lack of online interaction with strangers.