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Ratchet & Clank: Going Commando

Review · Action · PS Vita · PlayStation 2 · PlayStation 3

Ratchet & Clank: Going Commando

Reviewed: 12 May 2026

PS Vita · PlayStation 2 · PlayStation 3

Insomniac Games · 2003

Ludograph rating

B

Good

59 /100

Ratchet & Clank: Going Commando is an action-adventure game that boosts problem-solving and spatial awareness skills.

06010030BenefitLow riskB 44 · R 12
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

12

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.13
B3Motor
0.65

Ratchet & Clank: Going Commando offers a rich action-adventure experience with significant cognitive benefits through problem-solving, strategic thinking, and spatial awareness. Its RPG elements encourage learning and adaptation, while the engaging narrative provides a sense of accomplishment.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, with no manipulative compulsion-loop mechanics, monetization pressures, or social risks. Content risks are low, primarily involving moderate cartoon violence suitable for its Teen rating.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Ratchet & Clank: Going Commando safe for kids?

Ludograph gives Ratchet & Clank: Going Commando a rating of 59/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Ratchet & Clank: Going Commando appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Ratchet & Clank: Going Commando, based on benefits, risks, and content review.

How long should kids play Ratchet & Clank: Going Commando?

Our session recommendation for Ratchet & Clank: Going Commando is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Ratchet & Clank: Going Commando?

The game presents minimal risks, with no manipulative compulsion-loop mechanics, monetization pressures, or social risks. Content risks are low, primarily involving moderate cartoon violence suitable for its Teen rating.