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RazePact

Review · Action · Linux · macOS · PC

RazePact

Reviewed: 07 Jun 2026

Linux · macOS · PC

Daniel Penha Brasil · 2025

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 39 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.00
B3Motor
0.65

RazePact offers a challenging action-adventure experience that tests skill and precision, reminiscent of classic platformers and hack n' slash games. Players will engage in strategic thinking through upgrade choices and adapt to new challenges and epic boss battles. The game encourages problem-solving and spatial awareness as players navigate dungeons and activate mechanisms. Its well-placed checkpoints provide natural stopping points, making it accessible for varied play sessions.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

While RazePact is a one-time purchase with no manipulative monetization or social features, its fast-paced hack n' slash combat involves a moderate level of violence. The 'dark dungeon' setting and 'wandering spirit' theme may also introduce mild elements of fear or mystery, which could be intense for very young players. However, it lacks the common compulsion-loop design tactics found in many modern games.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is RazePact safe for kids?

Ludograph gives RazePact a rating of 56/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is RazePact appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for RazePact, based on benefits, risks, and content review.

How long should kids play RazePact?

Our session recommendation for RazePact is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of RazePact?

While RazePact is a one-time purchase with no manipulative monetization or social features, its fast-paced hack n' slash combat involves a moderate level of violence. The 'dark dungeon' setting and 'wandering spirit' theme may also introduce mild elements of fear or mystery, which could be intense for very young players. However, it lacks the common compulsion-loop design tactics found in many mod