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Reanimal

Review · Adventure · PlayStation 5 · Xbox Series S/X · Nintendo Switch

Reanimal

Reviewed: 07 Jun 2026

PlayStation 5 · Xbox Series S/X · Nintendo Switch · PC

Tarsier Studios · 2026

Ludograph rating

A

Recommended

81 /100

06010030BenefitLow riskB 68 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

68

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.80
B3Motor
0.55

Reanimal is a co-op horror adventure that promotes strong cognitive skills like problem-solving, spatial awareness, strategic thinking, and critical thinking. Its cooperative design fosters teamwork, communication, emotional regulation, and positive social interaction as players work together to survive and rescue their friends. The horror elements also enhance reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Reanimal is the intense horror content, which may be frightening for some players. While violence is likely present, it is not described as gratuitous. There are no significant risks related to compulsion-loop design, monetization, or social pressures due to its design as a one-time purchase, co-op experience without online social features.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Reanimal safe for kids?

Ludograph gives Reanimal a rating of 81/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Reanimal appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Reanimal, based on benefits, risks, and content review.

How long should kids play Reanimal?

Our session recommendation for Reanimal is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Reanimal?

The primary risk in Reanimal is the intense horror content, which may be frightening for some players. While violence is likely present, it is not described as gratuitous. There are no significant risks related to compulsion-loop design, monetization, or social pressures due to its design as a one-time purchase, co-op experience without online social features.