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Receiver

Review · Action · Linux · macOS · PC

Receiver

Reviewed: 15 May 2026

Linux · macOS · PC

Wolfire Games · 2012

Ludograph rating

B

Good

59 /100

06010030BenefitLow riskB 42 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.03
B3Motor
0.75

Receiver offers a unique and highly detailed simulation of firearm mechanics, promoting hand-eye coordination, fine motor skills, and reaction time. Its randomized levels and unordered storytelling encourage critical thinking, problem-solving, and adaptive learning as players uncover secrets and navigate a dangerous environment. The game provides a deep dive into how guns operate, fostering learning transfer in a challenging context.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game contains moderate violence due to combat with automated turrets and drones, and the theme of a 'Mindkill event' may induce some tension or fear. However, it is a solo experience with no social risks, and completely free of compulsion-loop design or monetization pressures.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Receiver safe for kids?

Ludograph gives Receiver a rating of 59/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Receiver appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Receiver, based on benefits, risks, and content review.

How long should kids play Receiver?

Our session recommendation for Receiver is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Receiver?

The game contains moderate violence due to combat with automated turrets and drones, and the theme of a 'Mindkill event' may induce some tension or fear. However, it is a solo experience with no social risks, and completely free of compulsion-loop design or monetization pressures.