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Resilience (Sungrazer Studio)

Review · Strategy · PC · macOS · Linux

Resilience (Sungrazer Studio)

Reviewed: 11 May 2026

PC · macOS · Linux

Sungrazer Studio · 2020

Ludograph rating

A

Recommended

75 /100

Resilience (Sungrazer Studio) is a city-builder that fosters problem-solving and critical thinking through managing a refugee camp, with minimal risks.

06010030BenefitLow riskB 60 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

60

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.60
B3Motor
0.10

Resilience is a unique city-builder that fosters deep empathy and critical thinking by placing players in the role of a refugee camp manager. It educates on complex humanitarian issues, resource management, and ethical decision-making, offering a meaningful and impactful gaming experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Given its focus on education and humanitarian themes, and its free, non-monetized design, Resilience presents minimal risks related to compulsion-loop design, monetization pressure, or harmful social interactions. Content risks are also very low.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Resilience (Sungrazer Studio) safe for kids?

Ludograph gives Resilience (Sungrazer Studio) a rating of 75/100. It scores well on developmental benefits with manageable risks.

How long should kids play Resilience (Sungrazer Studio)?

Our session recommendation for Resilience (Sungrazer Studio) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Resilience (Sungrazer Studio)?

Given its focus on education and humanitarian themes, and its free, non-monetized design, Resilience presents minimal risks related to compulsion-loop design, monetization pressure, or harmful social interactions. Content risks are also very low.