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Rogue Company

Review · Action · Xbox One · Nintendo Switch · PlayStation 4

Rogue Company

Reviewed: 14 May 2026

Xbox One · Nintendo Switch · PlayStation 4 · PC

Hi-Rez Studios · 2020

Ludograph rating

C

Mixed

45 /100

Rogue Company is a tactical shooter that builds spatial awareness and strategic thinking through teamwork, but includes risks from competition and microtransactions.

06010030BenefitLow riskB 50 · R 59
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

59

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.57
B3Motor
0.75

Rogue Company is a tactical shooter that promotes teamwork, strategic thinking, and quick reflexes. Players can develop problem-solving skills, spatial awareness, and hand-eye coordination while engaging in competitive, team-based combat.

Design risks

R1Compulsion-loop pressure
0.67
R2Monetization
0.50
R3Social risk
0.61

The game's competitive nature and microtransactions pose risks of competitive toxicity, social comparison, and potential overspending on cosmetics. Compulsion-loop design mechanics like variable rewards and FOMO events are present to encourage continued engagement.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $30/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Rogue Company safe for kids?

Ludograph gives Rogue Company a rating of 45/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Rogue Company appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Rogue Company, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play Rogue Company?

We don't publish a daily session budget for Rogue Company: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Rogue Company?

The game's competitive nature and microtransactions pose risks of competitive toxicity, social comparison, and potential overspending on cosmetics. Compulsion-loop design mechanics like variable rewards and FOMO events are present to encourage continued engagement.