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Roguebook

Review · Adventure · Linux · macOS · PC

Roguebook

Reviewed: 30 Apr 2026

Linux · macOS · PC

Abrakam · 2021

Ludograph rating

B

Good

64 /100

Roguebook is a strategy game that fosters problem solving, strategic thinking, and critical thinking through deck-building and unique game mechanics.

06010030BenefitLow riskB 53 · R 20
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

53

Risk (RIS)

20

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.88
B2Social-emotional
0.23
B3Motor
0.10

Roguebook offers deep strategic gameplay through deck-building, dual-hero mechanics, and gem customization, fostering problem-solving, critical thinking, and creativity. Its procedurally generated world ensures high replayability and adaptive challenge, while rich lore from the Faeria universe provides an immersive narrative experience.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.00
R3Social risk
0.00

The roguelike nature of Roguebook, with its variable rewards and the risk of losing progress, can create a sense of loss aversion and escalating commitment. The 'Roguebook nipping at your heels' mechanic introduces a mild sense of urgency, contributing to engagement manipulation, though monetization risks are absent.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Roguebook safe for kids?

Ludograph gives Roguebook a rating of 64/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Roguebook appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Roguebook, based on benefits, risks, and content review.

How long should kids play Roguebook?

Our session recommendation for Roguebook is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Roguebook?

The roguelike nature of Roguebook, with its variable rewards and the risk of losing progress, can create a sense of loss aversion and escalating commitment. The 'Roguebook nipping at your heels' mechanic introduces a mild sense of urgency, contributing to engagement manipulation, though monetization risks are absent.