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Sacred World

Review · RPG · PC

Sacred World

Reviewed: 13 Jun 2026

PC

超巨大战喵 · 2025

Ludograph rating

D

Caution

44 /100

06010030BenefitLow riskB 30 · R 15
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

30

Risk (RIS)

15

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.00
B3Motor
0.10

Sacred World offers significant benefits in strategic thinking, problem-solving, and resource management through its turn-based combat and team formation mechanics. Players must critically analyze enemy types, optimize team compositions, and adapt strategies to overcome challenges in various dimensional spaces.

Design risks

R1Compulsion-loop pressure
0.33
R2Monetization
0.00
R3Social risk
0.00

The game's 'item farming' and 'hang-up' (auto-battle) features, combined with an 'infinite play' loop, present a moderate risk of over-engagement. While not explicitly manipulative with timers or penalties, the design encourages continuous passive play and can lead to excessive time spent grinding for rewards, potentially diverting attention from other activities.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Sacred World safe for kids?

Ludograph gives Sacred World a rating of 44/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Sacred World appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Sacred World, based on benefits, risks, and content review.

How long should kids play Sacred World?

Our session recommendation for Sacred World is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Sacred World?

The game's 'item farming' and 'hang-up' (auto-battle) features, combined with an 'infinite play' loop, present a moderate risk of over-engagement. While not explicitly manipulative with timers or penalties, the design encourages continuous passive play and can lead to excessive time spent grinding for rewards, potentially diverting attention from other activities.