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Bishoujo Senshi Sailor Moon (1993)

Review · Fighting · Genesis · Game Boy · SNES

Bishoujo Senshi Sailor Moon (1993)

Reviewed: 29 May 2026

Genesis · Game Boy · SNES

Arc System Works · 1993

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 54 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

54

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.10
B3Motor
0.75

Bishoujo Senshi Sailor Moon is a classic fighting game that hones crucial cognitive skills such as spatial awareness, strategic thinking, and reaction time. Players develop hand-eye coordination and fine motor skills through precise inputs. The game offers adaptive challenges through varied AI opponents and competitive local multiplayer, encouraging continuous learning and skill improvement.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The primary risks associated with Bishoujo Senshi Sailor Moon are minimal. As a fighting game, it can foster competitive toxicity in local multiplayer settings, and some players may experience frustration. Content-wise, it features stylized violence typical of the genre and mild language, consistent with its Teen rating. There are no monetization pressures or manipulative engagement mechanics.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Bishoujo Senshi Sailor Moon (1993) safe for kids?

Ludograph gives Bishoujo Senshi Sailor Moon (1993) a rating of 69/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Bishoujo Senshi Sailor Moon (1993) appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Bishoujo Senshi Sailor Moon (1993), based on benefits, risks, and content review.

How long should kids play Bishoujo Senshi Sailor Moon (1993)?

Our session recommendation for Bishoujo Senshi Sailor Moon (1993) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Bishoujo Senshi Sailor Moon (1993)?

The primary risks associated with Bishoujo Senshi Sailor Moon are minimal. As a fighting game, it can foster competitive toxicity in local multiplayer settings, and some players may experience frustration. Content-wise, it features stylized violence typical of the genre and mild language, consistent with its Teen rating. There are no monetization pressures or manipulative engagement mechanics.