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Sakuna: Of Rice and Ruin

Review · Action · PC · Nintendo Switch · PlayStation 4

Sakuna: Of Rice and Ruin

Reviewed: 30 Apr 2026

PC · Nintendo Switch · PlayStation 4

Edelweiss · 2020

Ludograph rating

A

Recommended

78 /100

Sakuna: Of Rice and Ruin is a simulation game that builds problem solving and strategic thinking through its farming and action elements.

06010030BenefitLow riskB 66 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

66

Risk (RIS)

5

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.43
B3Motor
0.55

Sakuna: Of Rice and Ruin offers a unique blend of action and simulation, fostering strategic thinking, problem-solving, and an appreciation for agricultural processes. Players will develop empathy and a sense of community as they help the outcast humans and cultivate rice, all while engaging in satisfying combat and platforming.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game contains mild fantasy violence and some potentially scary demon imagery, consistent with its T-rating. As a single-player experience, it presents minimal social or monetization risks.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Sakuna: Of Rice and Ruin safe for kids?

Ludograph gives Sakuna: Of Rice and Ruin a rating of 78/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Sakuna: Of Rice and Ruin appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Sakuna: Of Rice and Ruin, based on benefits, risks, and content review.

How long should kids play Sakuna: Of Rice and Ruin?

Our session recommendation for Sakuna: Of Rice and Ruin is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Sakuna: Of Rice and Ruin?

The game contains mild fantasy violence and some potentially scary demon imagery, consistent with its T-rating. As a single-player experience, it presents minimal social or monetization risks.