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Samorost 2

Review · Adventure · macOS · PC · Linux

Samorost 2

Reviewed: 29 Apr 2026

macOS · PC · Linux

Amanita Design · 2005

Ludograph rating

C

Mixed

51 /100

Samorost 2 is an adventure game that builds problem solving and critical thinking through engaging environmental puzzles.

06010030BenefitLow riskB 34 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

2

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.03
B3Motor
0.20

Samorost 2 offers significant cognitive benefits through its engaging environmental puzzles, fostering problem-solving, strategic thinking, and critical analysis. The game's unique surreal art style and ambient soundtrack also provide a relaxing and immersive experience.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

This single-player point-and-click adventure presents extremely low risks, with no monetization pressures, social interaction risks, or problematic content. Its primary limitations are the lack of social-emotional development opportunities and minimal motor skill engagement beyond basic mouse control.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Samorost 2 safe for kids?

Ludograph gives Samorost 2 a rating of 51/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Samorost 2?

Our session recommendation for Samorost 2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Samorost 2?

This single-player point-and-click adventure presents extremely low risks, with no monetization pressures, social interaction risks, or problematic content. Its primary limitations are the lack of social-emotional development opportunities and minimal motor skill engagement beyond basic mouse control.