Review · Adventure · PC · Android · iOS
Samorost 3
Reviewed: 15 May 2026
PC · Android · iOS · macOS
Amanita Design · 2016
Ludograph rating
D
Caution
41 /100
Samorost 3 is an adventure puzzle game that develops problem solving and critical thinking, with very low risk for young players.
Growth (BDS)
26
Risk (RIS)
6
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.56 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.25 | |
Samorost 3 excels as a cognitive development tool, particularly for problem-solving and critical thinking. The game presents environmental puzzles that require careful observation, experimentation, and logical deduction without explicit instructions. Players must analyze alien ecosystems, understand cause-and-effect relationships, and think creatively to progress. The non-verbal storytelling encourages pattern recognition and inference skills. The hand-drawn artwork and imaginative world design foster appreciation for creativity and artistic expression. Spatial reasoning is developed through navigating interconnected worlds and understanding environmental layouts. The game rewards patience, curiosity, and systematic exploration—valuable transferable skills.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
Samorost 3 is exceptionally low-risk. It contains no monetization mechanics, social features, or compulsion-loop design tactics. The single-player experience is completely self-contained with no ads, microtransactions, or pressure to spend. Content is gentle and appropriate for children, with only mild fantastical elements that might be slightly eerie to very young or sensitive children. The artistic alien creatures and surreal environments are whimsical rather than threatening. There are no social risks, competitive elements, or stranger interactions. This is a premium, complete experience with strong consumer-friendly design.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.