Compare this game
Samurai II: Vengeance

Review · Action · Android · macOS · iOS

Samurai II: Vengeance

Reviewed: 01 May 2026

Android · macOS · iOS · PC

MADFINGER Games · 2010

Ludograph rating

D

Caution

44 /100

Samurai II: Vengeance is a hack-and-slash game that develops hand-eye coordination and reaction time, but features significant, gory violence.

06010030BenefitLow riskB 31 · R 24
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

24

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.30
B2Social-emotional
0.00
B3Motor
0.65

Samurai II: Vengeance is a hack-and-slash action game that primarily benefits players through the development of hand-eye coordination, reaction time, and some strategic thinking in combat. The game offers environmental puzzles, which can engage problem-solving skills to a moderate degree. The fast-paced combat and level-based progression can also be engaging.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risks associated with Samurai II: Vengeance stem from its significant violence level, which is gory and realistic for a mobile game. While there are no monetization or social risks, the game's content is the main concern for younger players. The limited narrative and focus on combat offer minimal cognitive or social-emotional development beyond basic reflexes and problem-solving.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Samurai II: Vengeance safe for kids?

Ludograph gives Samurai II: Vengeance a rating of 44/100, recommended for ages 17 and up. There are notable risks worth knowing before letting kids play.

What age is Samurai II: Vengeance appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Samurai II: Vengeance, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play Samurai II: Vengeance?

We don't publish a daily session budget for Samurai II: Vengeance: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Samurai II: Vengeance?

The primary risks associated with Samurai II: Vengeance stem from its significant violence level, which is gory and realistic for a mobile game. While there are no monetization or social risks, the game's content is the main concern for younger players. The limited narrative and focus on combat offer minimal cognitive or social-emotional development beyond basic reflexes and problem-solving.