Compare this game
SAMURAI SHODOWN VI

Review · Fighting · PlayStation 4

SAMURAI SHODOWN VI

Reviewed: 29 May 2026

PlayStation 4

SNK · 2016

Ludograph rating

B

Good

64 /100

06010030BenefitLow riskB 47 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

1

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.07
B3Motor
0.75

SAMURAI SHODOWN VI offers intense, skill-based fighting gameplay that enhances hand-eye coordination, reaction time, and strategic thinking. Players must adapt to diverse opponents and master various fighting styles, fostering critical thinking and problem-solving abilities within a competitive framework. The game's local multiplayer also provides opportunities for positive social interaction.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

While primarily a competitive fighting game, SAMURAI SHODOWN VI does feature stylized violence appropriate for its T-rating. The competitive nature of fighting games can sometimes lead to mild toxicity, though the game itself does not incorporate mechanics designed to manipulate engagement or spending.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SAMURAI SHODOWN VI safe for kids?

Ludograph gives SAMURAI SHODOWN VI a rating of 64/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is SAMURAI SHODOWN VI appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for SAMURAI SHODOWN VI, based on benefits, risks, and content review.

How long should kids play SAMURAI SHODOWN VI?

Our session recommendation for SAMURAI SHODOWN VI is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SAMURAI SHODOWN VI?

While primarily a competitive fighting game, SAMURAI SHODOWN VI does feature stylized violence appropriate for its T-rating. The competitive nature of fighting games can sometimes lead to mild toxicity, though the game itself does not incorporate mechanics designed to manipulate engagement or spending.