
Review · Fighting · PlayStation 4
SAMURAI SHODOWN VI
Reviewed: 29 May 2026
PlayStation 4
SNK · 2016
Ludograph rating
Growth (BDS)
47
Risk (RIS)
1
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.60 | |
| B2 | Social-emotional | 0.07 | |
| B3 | Motor | 0.75 | |
SAMURAI SHODOWN VI offers intense, skill-based fighting gameplay that enhances hand-eye coordination, reaction time, and strategic thinking. Players must adapt to diverse opponents and master various fighting styles, fostering critical thinking and problem-solving abilities within a competitive framework. The game's local multiplayer also provides opportunities for positive social interaction.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
While primarily a competitive fighting game, SAMURAI SHODOWN VI does feature stylized violence appropriate for its T-rating. The competitive nature of fighting games can sometimes lead to mild toxicity, though the game itself does not incorporate mechanics designed to manipulate engagement or spending.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.