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Scanner Sombre

Review · Adventure · PC · macOS

Scanner Sombre

Reviewed: 16 May 2026

PC · macOS

Introversion Software · 2017

Ludograph rating

D

Caution

44 /100

06010030BenefitLow riskB 28 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

28

Risk (RIS)

1

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.07
B3Motor
0.25

Scanner Sombre encourages spatial reasoning and exploration as players navigate a dark world using LIDAR technology. It offers a unique sensory experience and a moderate challenge for critical thinking and memory.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risk is the strong sense of fear and horror conveyed through the game's atmosphere and themes, which may be unsettling for younger or more sensitive players. There are minimal social or monetary risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Scanner Sombre safe for kids?

Ludograph gives Scanner Sombre a rating of 44/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Scanner Sombre appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Scanner Sombre, based on benefits, risks, and content review.

How long should kids play Scanner Sombre?

Our session recommendation for Scanner Sombre is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Scanner Sombre?

The primary risk is the strong sense of fear and horror conveyed through the game's atmosphere and themes, which may be unsettling for younger or more sensitive players. There are minimal social or monetary risks.