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School Lunch Maker!

Review · RPG · iOS

School Lunch Maker!

Reviewed: 07 May 2026

iOS

Shake It · 2018

Ludograph rating

D

Caution

39 /100

School Lunch Maker! is a role-playing game that nurtures creativity, hand-eye coordination, and fine motor skills through diverse food-making activities.

06010030BenefitLow riskB 24 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

24

Risk (RIS)

1

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.28
B2Social-emotional
0.00
B3Motor
0.50

School Lunch Maker! encourages creativity and fine motor skills through its diverse food-making activities and decoration options. Players can experiment with ingredients and tools to design unique dishes, fostering a sense of accomplishment and imaginative play.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risk identified is a minimal privacy risk due to the app's privacy policy, which may involve third-party services. However, the game has no monetization pressure, social risks, or content risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is School Lunch Maker! safe for kids?

Ludograph gives School Lunch Maker! a rating of 39/100. There are notable risks worth knowing before letting kids play.

How long should kids play School Lunch Maker!?

Our session recommendation for School Lunch Maker! is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of School Lunch Maker!?

The primary risk identified is a minimal privacy risk due to the app's privacy policy, which may involve third-party services. However, the game has no monetization pressure, social risks, or content risks.