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Scott Pilgrim vs. the World: The Game

Review · Arcade · PlayStation 3 · Xbox 360

Scott Pilgrim vs. the World: The Game

Reviewed: 01 May 2026

PlayStation 3 · Xbox 360

Ubisoft Montreal · 2010

Ludograph rating

B

Good

65 /100

Scott Pilgrim vs. the World: The Game is an arcade fighting game that builds teamwork and hand-eye coordination through cooperative action, with moderate fantasy violence for older teens.

06010030BenefitLow riskB 48 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

48

Risk (RIS)

2

Daily limit

120min

Age guidance

15+

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.40
B3Motor
0.65

Scott Pilgrim vs. the World: The Game offers engaging cooperative gameplay, promoting teamwork and communication among friends. Its arcade-style action and platforming elements enhance hand-eye coordination, fine motor skills, and reaction time. The game's clear objectives and level-based structure provide a sense of accomplishment and encourage strategic thinking.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

While generally low-risk, the game's 'Teen' rating indicates moderate fantasy violence and mild language. There are no significant compulsion-loop design, monetization, or social risks due to its design as a one-time purchase with no microtransactions or online stranger interactions.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Scott Pilgrim vs. the World: The Game safe for kids?

Ludograph gives Scott Pilgrim vs. the World: The Game a rating of 65/100, recommended for ages 15 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Scott Pilgrim vs. the World: The Game appropriate for?

Ludograph's rubric recommends a minimum age of 15+ for Scott Pilgrim vs. the World: The Game, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play Scott Pilgrim vs. the World: The Game?

Our session recommendation for Scott Pilgrim vs. the World: The Game is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Scott Pilgrim vs. the World: The Game?

While generally low-risk, the game's 'Teen' rating indicates moderate fantasy violence and mild language. There are no significant compulsion-loop design, monetization, or social risks due to its design as a one-time purchase with no microtransactions or online stranger interactions.