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SCRAP

Review · Action · iOS · Nintendo Switch · Android

SCRAP

Reviewed: 02 Jun 2026

iOS · Nintendo Switch · Android · PC

Woodland Games · 2017

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 50 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.43
B3Motor
0.55

SCRAP offers significant cognitive benefits through its tactical gameplay, requiring problem-solving, strategic thinking, and spatial awareness to navigate interactive environments and manage diverse enemy types. The local co-op mode strongly promotes teamwork and communication, fostering positive social interaction. Motor skills like hand-eye coordination, fine motor control, and reaction time are also core to the twin-stick shooter mechanics.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks. There are no monetization pressures, loot boxes, or subscriptions. Social risks are low due to the absence of online multiplayer or stranger chat, focusing instead on local co-op with friends. Content-wise, violence is mild, directed at robots, and the ESRB 'E' rating reflects its general appropriateness.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SCRAP safe for kids?

Ludograph gives SCRAP a rating of 66/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is SCRAP appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for SCRAP, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play SCRAP?

Our session recommendation for SCRAP is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of SCRAP?

The game presents minimal risks. There are no monetization pressures, loot boxes, or subscriptions. Social risks are low due to the absence of online multiplayer or stranger chat, focusing instead on local co-op with friends. Content-wise, violence is mild, directed at robots, and the ESRB 'E' rating reflects its general appropriateness.