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Scrolls Of Gloom

Review · RPG · iOS

Scrolls Of Gloom

Reviewed: 29 Jun 2026

iOS

Mike Hempfling · 2018

Ludograph rating

C

Mixed

47 /100

06010030BenefitLow riskB 33 · R 20
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

33

Risk (RIS)

20

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.03
B3Motor
0.35

Scrolls Of Gloom offers an accessible and engaging casual RPG experience with match-3 combat, promoting strategic thinking, problem-solving, and resource management. Its dungeon exploration and character progression provide a sense of accomplishment without high learning curves, making it suitable for players seeking a relaxed yet mentally stimulating game.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.00
R3Social risk
0.00

While largely free of monetization and social risks, the game incorporates mild compulsion-loop design through variable rewards from loot and daily bonuses, and a notable loss aversion mechanic where players lose half their gold if they fail to complete a dungeon. Content risks are minimal, limited to mild fantasy violence against monsters and a slightly gloomy dungeon atmosphere.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Scrolls Of Gloom safe for kids?

Ludograph gives Scrolls Of Gloom a rating of 47/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Scrolls Of Gloom appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Scrolls Of Gloom, based on benefits, risks, and content review.

How long should kids play Scrolls Of Gloom?

Our session recommendation for Scrolls Of Gloom is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Scrolls Of Gloom?

While largely free of monetization and social risks, the game incorporates mild compulsion-loop design through variable rewards from loot and daily bonuses, and a notable loss aversion mechanic where players lose half their gold if they fail to complete a dungeon. Content risks are minimal, limited to mild fantasy violence against monsters and a slightly gloomy dungeon atmosphere.