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Seven: The Days Long Gone

Review · Action · PC

Seven: The Days Long Gone

Reviewed: 17 May 2026

PC

IMGN.PRO · 2017

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 49 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

49

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.30
B3Motor
0.45

Seven: The Days Long Gone offers a rich, open-world RPG experience that encourages strategic thinking, problem-solving, and critical analysis as players navigate a complex narrative. The climbing system promotes spatial awareness and provides freedom of exploration. The game's intricate story and moral choices can foster empathy and ethical reasoning.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game contains moderate violence and some instances of suggestive themes and language, which may not be suitable for younger players. While it does not feature microtransactions or other monetization pressures, the immersive nature of an RPG can lead to extended play sessions.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.33
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Seven: The Days Long Gone safe for kids?

Ludograph gives Seven: The Days Long Gone a rating of 66/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Seven: The Days Long Gone appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Seven: The Days Long Gone, based on benefits, risks, and content review.

How long should kids play Seven: The Days Long Gone?

We don't publish a daily session budget for Seven: The Days Long Gone: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Seven: The Days Long Gone?

The game contains moderate violence and some instances of suggestive themes and language, which may not be suitable for younger players. While it does not feature microtransactions or other monetization pressures, the immersive nature of an RPG can lead to extended play sessions.