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Sherlock Holmes: Crimes and Punishments

Review · Adventure · Xbox One · Nintendo Switch · PC

Sherlock Holmes: Crimes and Punishments

Reviewed: 30 Apr 2026

Xbox One · Nintendo Switch · PC · Xbox 360 · PlayStation 3 · PlayStation 4

Frogwares · 2014

Ludograph rating

B

Good

65 /100

Sherlock Holmes: Crimes and Punishments is an adventure game that develops problem solving, strategic thinking, and critical thinking through detective cases, with moderate mature themes.

06010030BenefitLow riskB 49 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

49

Risk (RIS)

2

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.27
B3Motor
0.30

Sherlock Holmes: Crimes and Punishments offers a rich intellectual experience, fostering strong problem-solving, critical thinking, and memory skills through its intricate detective cases. Players are challenged to analyze evidence, make complex deductions, and consider the ethical implications of their choices, promoting a deep engagement with the narrative and its moral dilemmas.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game contains moderate content risks, including depictions of violence inherent in crime scene investigations, mild language, and references to substances consistent with its historical setting. However, it presents minimal risks related to compulsion-loop design, monetization, or social pressures, as it is a single-player experience with no microtransactions or manipulative design mechanics.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.33
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Sherlock Holmes: Crimes and Punishments safe for kids?

Ludograph gives Sherlock Holmes: Crimes and Punishments a rating of 65/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Sherlock Holmes: Crimes and Punishments appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Sherlock Holmes: Crimes and Punishments, based on benefits, risks, and content review.

How long should kids play Sherlock Holmes: Crimes and Punishments?

Our session recommendation for Sherlock Holmes: Crimes and Punishments is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Sherlock Holmes: Crimes and Punishments?

The game contains moderate content risks, including depictions of violence inherent in crime scene investigations, mild language, and references to substances consistent with its historical setting. However, it presents minimal risks related to compulsion-loop design, monetization, or social pressures, as it is a single-player experience with no microtransactions or manipulative design mechanics.