
Shin Megami Tensei: Strange Journey
LumiScore
out of 100
Great pick for ages 17+ — low engagement risks
Heads up
Growth
71/100
Strong
Growth Value
Risk
2/100
LOW
Engagement Patterns
Parent Pro-Tip
Parents should be aware of the game's mature content, including violence and dark themes, and consider if it's appropriate for their child's age and sensitivity. However, for older teens, it offers a rich, thought-provoking narrative and strong cognitive benefits without the manipulative design often found in modern games.
Top Skills Developed
Development Areas
What your child develops
Shin Megami Tensei: Strange Journey offers a deep and rewarding RPG experience that significantly challenges cognitive skills such as problem-solving, strategic thinking, and critical thinking through its complex dungeon design, demon negotiation, and moral choices. It also fosters ethical reasoning and introspection through its mature sci-fi narrative.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
In the near future, a mysterious, growing, black void appears at the Earth's southern pole. Unable to determine its cause and powerless to stop its deadly encroachment, humanity sends an elite team of explorers into the heart of the phenomenon, just as Strange Journey's look and feel represent a return to the heart of Shin Megami Tensei®, bringing to mind the all-time classic Nocturne.